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20091227linebresenham2
- 本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
20091227linebresenham_old
- 本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
20091227sierpinski
- 本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
drawlines
- 分别用DDA算法、Bresenham算法、OpenGl绘制五万条斜线,比较绘制速度。-Draw 50 000 slashes using DDA algorithm, Bresenham algorithm and OpenGl respectively. Compare the rendering speed.
dash_line_brehen
- A dashed line using bresenham algo in opengl
drawline
- 给定两点用bresenham画任意斜率的斜线,在c++里用opengl实现-Given any two points with the slope of the diagonal bresenham painting, in c++ implementation in use opengl
3
- DDA和Bresenham算法画直线 基于OpenGL-DDA and Bresenham algorithm for drawing a straight line based on OpenGL
circle
- 实现一个画圆程序(利用Bresenham算法绘制); 以下内容任选一个 1、 设计并实现一种填充算法对圆内部进行填充。 opengl -Procedures to implement a circle (using Bresenham algorithm for drawing) the following choice of a 1, was designed and implemented within a circle filling algorithm to fill.
MinLight
- bresenham MinLight c# source code OPENGL
bres
- bresenham line c# source code OPENGL
Bresenhams-Algorithm
- Opengl C++ - Bresenham s Algorithm
MidBresenhamDrawCircle
- 计算机图形学,中点Bresenham法画圆,使用OpenGL-Computer graphics, the midpoint method Bresenham Circle, using OpenGL
shiyan1
- 用OpenGL实现中点Bresenham算法画直线与圆,改进Bresenham算法画直线-The midpoint of the Bresenham algorithm for drawing a straight line and circle, using OpenGL to improve the Bresenham algorithm draw a straight line
Final
- 集成了动态坐标显示、鼠标按键响应、bresenham画线算法、DDA算法画线、OpenGL画线和裁剪功能-Integrated dynamic coordinates of the mouse button response, bresenham line drawing algorithm, the DDA algorithm and draw lines, OpenGL drawing lines and cutting function
OpenGL_line
- 用OpenGL实现了Bresenham画线算法。-Bresenham line drawing algorithm using OpenGL.
lab1_1
- Bresenham画线算法画直线,用opengl实现-Bresenham line drawing algorithm draw a straight line, with opengl implementation
Draw_Line_circle_fill
- Opengl实现的用图形学算法那DDA和Bresenham算法画直线和画圆及颜色填充算法。-Opengl achieved with graphics algorithm that DDA and Bresenham algorithm draw a straight line and draw a circle and color fill algorithm.
Bresenhamline
- 用opengl实现bresenham算法画直线,有详细的注释,测试通过-Algorithm opengl achieve bresenham draw a straight line, detailed notes, test passed
MidPointCircle
- 用opengl实现bresenham算法画圆,先画1/8个圆,再借助圆的对称性,画出其余部分-Use opengl achieve bresenham algorithm Circle, first draw the 1/8 round, and then with the symmetry of the circle to draw the rest
tuoyuan
- 用opengl实现bresenham算法画椭圆,先画1/4个椭圆,然后借助椭圆的对称性,画出其余部分-Use opengl achieve bresenham algorithm painted oval, first draw 1/4 oval, and then with the symmetry of the ellipse, and draw the rest of the